I’ve started to work on a project to be done with Blender, i come from 3dsmax mainly.
It’s about a forest spring, it’s a nature animation so to speak, i want to create a warm idyllic animation of a sunny day, in the forest, wind blowing etc…, near the bank of a small stream/spring. I think you get the idea of what i want to achieve.
I’ve started with the main element of the animation, the stream.
This is my first draft, i’m pretty happy with the general motion, but i want a lot more small/fine splashes in, so i upped the Particle count from 0.5 to 2.0, simming right now.
Simmed at 550 res, 2 subdivs, 0.5 particles. I wish i could put a bit more resolution, but i would need a bit more ram, my system is an I7 920 at 3.46 Ghz with 12 GB of ram, Ubuntu 12.04 with Gnome 2.0 (classic one).
So, for my next draft, i upped the particle count at 2.0 to get a lot more splash into the water. After that, i’ll see what needs improving with the fluid.
I intend to hide some of the model/sim problems (jaggedy fluid) with lots of vegetation/small rocks/sand on the banks. But that’s for later
Let me know what you think.