I created this temple model some time ago when I was practicing creating game ready assets using trim sheets. It was based on a Star Wars environment concept I ran across. You can view the model on sketchfab: https://skfb.ly/o7MoB
I sculpted the trim sheet in Blender and textured it in Substance Painter. This week I was looking at that model and decided to create the environment to accompany it.
Rocks are from an asset pack that I bought and the boat is a free asset that was slightly modified. I used a free base character model that I rigged and textured (quite quickly if I might add - that’s why there is no real closeup on the characters.) The clothing was created in Marvelous Designer but I’m really looking forward to testing out a few of the great cloth addons for Blender that I came across. Ground textures and HDR are from PolyHaven. The birds were added in post.
Rendered in Blender with Cycles. Compositing was done in Blender and Photoshop.