Fork on counter

Well, i am moving right now and since i got nothing to do and my desktop is in a box, here is what i came up with a days work on my laptop and a fork :

http://img122.imageshack.us/img122/1456/fork8yw.jpg

Please leave the fork on the counter, i know you want to pick it up but please dont

Comments welcome :smiley:

good, except i dont like the material of the fork

I like it but the fork material is too much like the counter in colour, I think it needs to be more chrome-like, for better contrast.

Hmm you are probably right, ill give it a try and see what comes out of it. Thanks

Pretty good, but isn’t it strange that the marble texture of the black and white parts of the table are exactly the same ? :o

Try to affect two different marble textures to the black and white parts with the “STENCIL” option of the textures.

Dimmu

LoL i hadnt noticed they were identical, thanks. Ill make the changes now and show the new render in a moment…

I love it! they are right tho, the fork looks alot like the counter, but otherwise, it’s a render to pround of!

http://img78.imageshack.us/img78/2498/fork20dd.jpg
Thanks for the tips guys. Made the changes and it looks much more realistic. Ill have to see what it gives with yafray, ill learn how do use it (never tryied it) . I wasnt very pleased with the bump map of the original (LoL made in paint cause i hadnt installed gimp on this laptop yet) so i installed gimp and redid it. I went for a more less reflective steel look as you guys said. The black marble is different too

I’ll probably be making a plate and a glass and it would be Breakfast on a kitchen counter. Ill see what i can do.

thanks to all of you who gave tips.
Slepnyrl

I like the first image more than the second. Now the fork looks out of place. In the first image I tried to look for inconsistancies but I couldn’t find none right away. They reflection on the counter suggest a bright point light which you can see in the shadow of the fork. The shadow area is well lit and it is sharp as is should. The reflection of the fork could have show just a little of the counter in my opinion, but it looks physacaly ok to me (for now). I like the dof. What is it? An image blurred in photoshop and used as a background image in the render?

Yes, i do like the first image better . I will try to get a thrid one that is between both of them. I only have to change the reflection options.
I change the lighting a bit so it seems more ambient.

For the DoF effect i first tried using a tutorial in the blender 2.3 guide but that didnt work out to well for this scene. So i put a vertical plane with a blured texture as you said.

One more is coming… thanks again for the comments)

There is also another way to use DOF, but this method is dificult to setup, but renders very fast. I will post a link later or google Caronte + dof. I tried it once and it works like a charm!

Cool thanks that would help greatly.

I will post a link to the Work in progress section where i will post a topic title Breakfast on a Kichen counter where i will try well to model just that. I am please with the setting i made and the fork and will model some more objet for the scene.

hmm… i like your modeling; very nice to look at. though, it doesn’t quite look photorealistic. i think it kind of resembles a painting, which creates a very cool effect. I would keep the painted look!

I am finally pleased with the look of my fork material.

http://img34.imageshack.us/img34/3015/fork32ut.jpg

I will use this as the base for my next render. so check the Breakfast on a Kitchen Counter thread that will appear soon.

Thank to all of you for the great comments and tips. It really helps everyone to get better.

I really like the spec on the table top itself. Its like there is that clear laminate layer like you see on marble. GJ :slight_smile:

noice counter and model thoguh
is it jsut me or does the fork look a bit plastic-ish?

I 've been strugling with its material for a while though

I am continuing this project in the Work in Progress Forum:

https://blenderartists.org/forum/viewtopic.php?t=46634