I am working on a website introduction, so I want six hexagons to fall into place, however, I want them to fall from different heights. So I am using the game engine, but for some reason, at certain heights the objecs fall through the plane. I don’t know why, I’m using the bullet physics engine!
If you turn the plane into a box (extrude down a little) and set it to be an Actor with Bounds=Box… the problem is gone… They all land nicely and bump a bit…
In the Constraint Panel, there is a constraint named Floor, which stops the displacement of the selected object when it reaches a set distance from an other one along Z axis…
I think that it is what you need.
A falling object is stopped by a plane, for example…