Hi,
I’ve recently attended most talks (all free) at Viewconference 2013 (and also the preceding Viewfest btw), in Turin, Italy, which is where I live. There were tons of really good and high leveled speakers there (if you’re interested look here http://viewconference.it, bookmark it for nex year), showing really amazing tools and productions. One for all? this guy http://www.pauldebevec.com
But nobody spoke about Blender, sadly. Ok, but why are you posting this here? Let me explain, read along.
One the talks I also attended was http://viewconference.it/yiotis-katsambas, about a new, cool, product of “the foundry” (guess anybody knows who they are, here), called “Flix”. It’s an amazing tool defined as “Collaborative visual story development”, and it has huge features in particular helping distributed different departments in an animation production team to keep up with latest developments of a film or project, and earlier in the process. Somebody also defined it as “a cross between a productivity tool, previs, layout and workflow”.
It allows to keep versioned sequences of production shots (from bare sketches to animatics, to rendered shots), and to share edits and latest version of each sequence part online, through the web, adding sounds, comments, metadata to each sequence part (images) in order to make easier for each team to jump back (in the right editor) to what was used to produce that image (ie: when it stores (eg) maya rendered shots, it keeps track of scene and camera properties. So with a double click it calls the scene in maya and goe to that specifica camera pov, at that point… there you can edit something, render and send back a new version of the shot to flix. Instantly all connected team colleagues around the world are noticed, and can view your new result along the sequence the’re working on!
I feel I’m not able enough to describe well this complex tool by words, so if you’re interested, here is a good video that shows up pretty much what it was shown at Viewconference: http://www.fxguide.com/download/?force_file=/2013/06/Foundry-Flix-Interview-360-h264.mp4 (this was meant to play online here http://www.fxguide.com/featured/exclusive-flix-the-newest-tool-in-the-foundrys-arsenal/ but somehow is not working atm).
Now, to the Blender part:
I’ve read that Blender Institute is setting up its 6th open project, nicked “Gooseberry” for now, which is meant to combine studios and teams together to create a feature animation film together.
That made me think (and dream) that
- blender actually as no real storyboarding tool (grease pencil doesn’t count, sorry)
- flix jumps in and out of various - different - tools used in production, but blender can do all that in the - same - file and tool…
- could a similar tool be created merging some storyboarding tool with media sharing framework and versioning software? only with free software? integrated as a tool in blender?
- how would a tool like that, combined with, import/export capabilities of blender, and also point 2) above attract professional production teams to use blender?
- how would a tool like that benefit to a project like Gooseberry?
what you think?
Marco