I’m working on a scene which I will use as an album cover.
As you already discovered by reading the title, the scene has a fountain and I can’t make it simulate it’s original function.
The fountain model is fairly big, I’d say it’s height is around 3m.
I set up the simulation following Andrew Price:
- First the domain. A box in which my model fits with some space at the top. I tested the simulation with “real world size” set to default, 3, 6 and 0.05
- Second, I used a sphere as the fluid inflow. Tested the Z value with 1, 2, 0.5
- Third I added two obstacles: a cone (to break the water making a more realistic simulation) and the fountain itself. I tested using Volume, shell and both
Test results: No matter what values I use, the simulation works only if the Inflow fluid object is 10x larger than what I need. If the inflow object is too small, no water comes out. If slightly bigger, a small portion of water jumps out which then expands upon contact with the fountain/obstacle or the water stays stuck to the inflow object creating a “blob” (not sure how to describe that)
I’m good at modelling, but not the simulations or compositing stuff, so be gentle and specific…
Please find the fountain model in the attachments
Test.blend (1.85 MB)