Silly proof of concept transformation animation. Took absurdly long, but I developed some useful Geonodes modifiers in the process. Blender 3.1, Eevee, Audacity, VSDC Editor. Song: https://freesound.org/people/kbrecordzz/sounds/585643/ Used other CC0 sounds from freesounds.org
Silly proof of concept transformation animation. Took absurdly long, but I developed some useful Geonodes modifiers in the process. Blender 3.1, Eevee, Audacity, VSDC Editor. Song: https://freesound.org/people/kbrecordzz/sounds/585643/ Used other CC0 sounds from freesounds.org
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Iām very new to blender trying to get into 3D animation. What hardware do you have, and how long did this take to render?
I have low-to-mid end hardware: 6 cores I5, 16 gig RAM, Geforce 1660 GTX. I think rendering this video took around 30 minutes? Individual frames never got over 10 seconds. Render speed is less of a problem for me since I use Eevee render for animations. It is faster render which works more like game engine (rasterizer) vs slow path tracing done by Cycles. It isnt without limitations though. You have to precompute (bake) the indirect illumination, and many effects like reflections are quite inaccurate
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Done some fixes (like replacing the unfortunate sound of her armchair manifesting) and changed the final part of the video