Frequently I read about (war) FPS and MMO sickness,
some (or many) developers become tired of seeing (war) FPS and MMO projects. :rolleyes:
But I would like to put this into (an other) perspective, by explaining the benefits.
FPS and MMO are very popular amongst gamers.
These two are probably the most played game types and both do have a certain difficulty level, in a huge part thanks to the many titles of proprietary competitors.
While the functionality required for these game types are adoptable to almost any type of game and the similarities with many other game genres is huge under the hood.
By creating a very popular game (project) you stimulate the popularity of BGE (and Open Source in general).
This will benefit every BGE developer, coder and artist alike. :eyebrowlift2:
If we as BGE community can proof that we can provide high end good quality games which can compete with the -triple A- titles of the proprietary developers out there, we are likely to gain the biggest growth in both community and development. :eyebrowlift:
Good high end quality FPS and MMO games will provide in depth high end functionality, which in turn can be translated into other genres. But on the side, they will attract a lot of gamers, more then any small niche market will.
So please when judging game projects or when providing feedback, do not feel the need to always express the urges you might feel towards specific game genres. But have an open mind and see the benefits it might bring to the BGE community.
Giving too much negative feedback to a project because you get “sick” of an other game project in a genre you personally do not like or prefer, then consider to keep this for yourself. This will avoid to read mainly negative feedback on (otherwise) good projects. So unless it actually is requested as feedback, there aren’t a lot of good reasons to trash a project for it’s already chosen game genre… seen the project isn’t likely to change the genre anyway. :no:
If someone succeeds to create a successful MMO, we will have convincing proof that even the hardest network and server functionality is possible.
A good FPS might provide a good vehicle system, extensive AI functionality and combat techniques.
Which in turn can be adopted in Race-, Sports-, RPG- and fantasy games.
Although if the project doesn’t provide Open Licenses, in other words: shares the techniques,… we won’t benefit as much as a community as whole, so also please consider to give back to the community.
But still any growth and positive attention is good for us, any succeeding project is one we can all be proud of.
Together we stand strong!