Attached is my .blend link to an FPS python (mostly) movement system. The system includes the following:
FPS Arms made from a Makehuman model and hindu skin with my own horribly made gloves
I rigged the arms, and animated (basic animations)
SPAS-12 Shotgun model from Veti - http://www.blendswap.com/blends/author/veti/
I modified the polycount down (poorly) and rigged it, but no animations yet
Python movement script was very heavily modified from this FPS template script:
Python mouselook script:
http://riyuzakisan.weebly.com/mouselook-script.html
The python script is heavily commented and should provide a great learning opportunity for beginners.
The Testing:
I would love to have people test this, find any issues with the movement system.
Also, anyone with python experience, would love suggestions on how to improve it.
The Question:
How do I create animations that don’t break when I move my FPS.Rig group (which contains all of the rig)
Currently, If I move the rig, all the animations break/offset of the correct position.
How do I A) fix it, B) Create them in a way where this doesn’t happen again, cause it seems to always happen
Soon (next few days) I hope to add a video explaining the script to my current youtube BGE FPS tutorials playlist:
The Blend file:
https://docs.google.com/open?id=0Bz170qNApm2AMzZWVTVYWEhzZG8