If I am looking out of the camera (with the camera object selected) and press GKEY and move the mouse, the camera moves up, down, left, right, and when I press the mouse wheel down after I press GKEY I can bring the camera forwards and backwards along the Z direction. Then, if I press RKEY and then mouse wheel, I can move around the camera sort of like a FPS where the camera looks up down left right depending on where you move the mouse. Based on the information I provided I think the camera already has this FPS movement, and works for me.
Haven’t played a whole lotta’ FPS’s, eh?
I don’t see how this feature could do anything but good. It’s a much more intuitive system. I would suggest that the same key / mousewheel system be used for the new FPS camera that is used in the game Darwinia. Basically, that means WASD for forward / back / left / right and mousewheel for up and down movement. This is an EXTREMELY easy and fast control set. This is would use only 1 extra hotkey because, like the current flymode, you would first switch into FPSCamera mode. Of course the old method should remain intact as it is useful for some things.
I have a hard time figuring out why a feature like this would be opposed. The old way will still be there. What’s the problem?
Yes I have (IMHO I’m pretty good at them, too! LOL) but I think that it would be extra work for the coders. I am prefectly fine with what they have already, and if this was implemented, I would use it, but if it wasn’t, I’d just use what I’ve always been using!