This is a basic FPS file, I have used to add a new item in to use, but I can’t get the hands to hold onto the hammer.
I am not sure how to get this working.
Just to give some idea of how the arms are sort of spawn in and animated to do work the way it is.
key 6 loads the item, but no how it should appear in location in layer 2.
hammerhold should have the hands one a little higher than the other.
Then a new animation once the mouse button is pressed to use it, as everything else is setup to load in one position as they are stationary weapons for the most part.
I added in a new playerrig animation for it to hold as hammerhold brick on the gunspawn, and then animated the bone which holds the gunspawn empty, so it sort of works. But the other items are also animated downwards with the left mouse button.
I decided to duplicate the change.py and gunspawn and create a seperate spawn for the new item.
I am not sure where to go with this. It needs some changes to the property so that the new item loads in and the code is shared between two spawns. I am not sure how else it could work, can’t have two bones and two spawns, seems a bit too much.