FPS higher when scene is loaded for the second time

I have a weird problem: when I start my game, it gets about 20 FPS. When I remove the scene, and reload it (by setting the scene to the original scene), all done with Scene actuators, I get about 40 FPS. As far as I can tell, there is nothing different between the two times except for the frame rate.

Sofar I have been unable to duplicate the problem with a simple blend file.

Has anyone come across this before, or have some idea of why this might be happening? Of course I would like the game to start with 40 FPS in the first placeā€¦

Thanks
ht

This probably has to do with image loading time. Make a pre-scene that contains the textures, then a few seconds later switch to the main scene and see if that works.

As a quick test I replicated the scene and loaded the one from the other - and the frame rate does improve, so it looks like you are right.

Thanks a lot.
ht