I’m running simple tests on the BGE with nothing else but a simple mesh with polycounts from 50k to 100k, and I notice that my FPS stands between 12 to 20 accordingly. (gf5200)
That made me think… For such a test, would the BGE demonstrate very similar FPS results as would other known free engines, such as OGRE3D and CrystalSpace?
Also, I’m kind of wondering if 50k-100k in games is considered a high polycount that should be avoided? (and even, if there’s a target polycount for games?)
I know I’m noobish and that this is very general and poorly asked :+D Sorry in advanced!