Hello,
I new to these forums. I’ve been using blender for a while. (not a noob antmore!) I’ve just completed meshing and texturing a cool crock. I’m currently working on an armature to make the animating easier. The problem is that the wheight painting is horribly slow. (the fps) The charecter can’t be more than 2000 vertices! And it’s not like I’m using my mom’s computer either! Is there any simple reason (that I may have overlooked) why everything is running so slow?
Thank You,
DaRedYoshi
Not sure I understand since weightpainting is not framebased. Anyhow, did you parent the armature to the mesh, or are you using an Armature Modifier. Parenting with Name Groups or Create from Closest Bone could slow things down, but that was a problem back in 2.3 versions and I haven’t seen it mentioned for ages.
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Try turning subsurface modifier way down, of off.
It’s the while wheight painting, While I’m in the user interface.
I had already aplied the subsurf modifier that I was using earlier. And now
that I’ve applied it it’s like 2000 vertices.I can rotate the view a normal speed, but when I try rotating one of the bones (with a vertice group applied) everything slows down to like 2 fps. The Crock has hair, so I moved his body to a new layer (with the armature) and things went a little faster. He’s a good looking Crock, and I don’t want to give up, so if there is no way to speed things up, I’ll just have do things the sloooooow way.
Here’s a pic of the crock by the way:
Not too many vertices right?
I dont think its the crock… its definitley the particle… when I work in weight paint I often move everything else beside the mesh and the armature to a different layer
-Im sure this solves your problem…also turn down the DISP option in the particle window
That’s what I did (as I said earlier) I moved the crock’b ody into layer 2, and made the “`” layer my render layer. Things went a bit faster then buy not nearly what I get with other charecters.