FPS Rig gun magazine disable for one animation but not the others

Hello, I am trying to make a rig for my FPS game and I can’t figure out how to make an object invisible for one animation but not the others. When I made my reload animation I set the viewport and rendering to disable while the arms are reloading but when I look at my other animations they disable the same object at the same time when there is no keyframe. I would appreciate any help I can get. Thank you for your time.

The first picture shows the animation where I want the mag to disappear and appear in the left hand. But in the other two pictures it shows it cary over to the other reload animation where I don’t want the mag it to disappear.

So you disable the visibility for you object on a specific range of your animation and you do have other animations plaing on the same time ??? So one animation is disableing the visibility on the otters? ? ?
On the other hand (pun intended) you use the same object (or instance of it) to make it disapear an reapear? … I think this is bit complicated (i took me some time to understand and i’m even not quite sure yet), why don’t you just use two magazine (old and new) and animate them out of the camera view?

Hello Okidoki, I have fixed the problem. It was 2 separate animations but one was messing with the other because I was messing with the global rendering button that looks like a camera. I fixed it by just keying the scale from 1 - 0 to make it disappear and the same to re-appear. Thank you for taking the time to respond :slight_smile:

Puh, than this was easy :wink: .