Thanks, I know that article which I wrote about it June 13, 2009:
https://blender-addons.org/fractal-extruder/ I tried a few of those listed in the article, but not fully working, and need a little bit more diving into it before getting benefit of the Wiki-article.
And I know we all get some lifting by taking the effort to learn.
Point is that I want it to make Blender users making production a bit easier because the learning curve is still high; What I see on the internet is loads of short animations, all experiments with addons and other tools. There are not that much YouTube series you can watch every week, for example. This while my 13 year old daughter has a Gatcha live studio app on her tablet, being more productive than me.
A blender user has a lot to learn: Rigging, a bit of coding, Animation, Color Science, how each addon works, blender internal tools, shading, UV-unwrapping, UV packing, texturing, use of nodes, render settings of different render engines, compositing, lighting, basics of concept art, design techniques, Fcurves, marketing, etc, etc. I could fill a page full with this.
So that means there is a change I ask the developer if we could reduce learning curve a bit by making it the user a bit easier. I want to see that Blender is not only an experiment box, but real production software.
That’s why I started the website above. To reduce the time spend on research of addons per user. More than 100 addons are listed, and sometimes I try an addon and it is not working. In that case I waisted 4 hours for nothing. I don’t want other Blender users to waist their time like that. So, I believe documentation, list of working addons, good tutorials, will all help making Blender the software that even my neighbour want’s to try. (bit exaggerated, but I hope you see what I mean).