I am a few days into learning Blender. I’ve been watching the on-line tutorials, etc.
I made a 2D fractal using Ultra Fractal and then used the resulting image as a texture to displace and color a subdivided plane.
Looks pretty good though I’d like to get more detail from the foreground peaks. If I add more subdivisions it freezes Blender as it exceeds the memory available on my machine.
I’m thinking a good strategy might be to divide up the plane so that I can apply more detail to the parts near the camera and less to the background. I’m not sure how I could automate that for animated camera moves though.
Back to the tutorials to learn more… If you have any advice for me, please leave a comment. Thanks!