# Fractal Forest

**URL:** <https://blenderartists.org/t/fractal-forest/561296>\
**Category:** Blender Tests\
**Created:** [January 3, 2013, 12:32pm UTC](https://blenderartists.org/t/fractal-forest/561296 "2013-01-03T12:32:42Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![armyant](https://blenderartists.org/user_avatar/blenderartists.org/armyant/32/24397_2.png) [@armyant](https://blenderartists.org/u/armyant)\
**Post date:** [January 3, 2013, 12:32pm UTC](https://blenderartists.org/t/fractal-forest/561296/1 "2013-01-03T12:32:42Z")

</div>

![](https://blenderartists.org/uploads/default/original/3X/a/8/a856b0ef309ec00cb01418d3165afe0de89aa507.jpg)  

I am a few days into learning Blender. I’ve been watching the on-line tutorials, etc.

I made a 2D fractal using Ultra Fractal and then used the resulting image as a texture to displace and color a subdivided plane.

Looks pretty good though I’d like to get more detail from the foreground peaks. If I add more subdivisions it freezes Blender as it exceeds the memory available on my machine.

I’m thinking a good strategy might be to divide up the plane so that I can apply more detail to the parts near the camera and less to the background. I’m not sure how I could automate that for animated camera moves though.

Back to the tutorials to learn more… If you have any advice for me, please leave a comment. Thanks!

---

<div class="post-metadata">

**Author:** ![dindoun](https://blenderartists.org/user_avatar/blenderartists.org/dindoun/32/562418_2.png) [@dindoun](https://blenderartists.org/u/dindoun)\
**Post date:** [January 8, 2013, 4:03pm UTC](https://blenderartists.org/t/fractal-forest/561296/2 "2013-01-08T16:03:44Z")

</div>

hi  
you might have 2 planes :  
one with normal precision  
the other with great precision near the cam  
you just have not change the image with moving 'none displacment"
