this is an HD render of an animated array I made of the MTV logo ( it was originally for a motion graphics contest).
The fat M has has two array modifiers applied. The arrays are Object oriented to two contoller Empty objects, one of which has had its axes rotated and applied. For some reason, and its proximity to the other empty seems to be a factor, the arrayed objects are totally distorted, but conform to the spacing units entered in the array modifiers.
Trying to get a nice glint of pure white on the edges without using Edge - I want to use Toon as I saw a nice ‘glinting jewel’ npr shader in Maya’s visor panel I’d like to emulate.
All comments welcome!