Fractured Street, Blender and UE 4.27

Started this scene for a Hololens display with lower detail on my laptop and decided to continue with the lighting and detailing for some final renders on my desktop.
All modeled in Blender with the house meshes, light fixture, and portal frame being textured in Substance Painter. Zbrush used for the portal sculpt.
The road pieces come from a single road “slap” that I broke up with booleans and remeshed + UV-ed. It was a bit of a messy process and the pieces are still higher in poly count than would be optimal but they came out really nicely and they don’t have much performance impact (that I could see, my scene fps was always at 60fps or higher).

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I featured you on BlenderNation, have a great weekend!

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You’re on the #featured row! :+1:

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Sweet! Thanks!