This is my first post on this forum, so hi!
I’ve quite new at blender, but I am learning quite fast (I think). I’ve made a test model of a character and imported it into Unity game engine, but it was importing very long and it stated that the mesh has too many vertices and had to cut it into fragments. My question is, how can I cut a mesh into smaller fragments? I’ve thought about making each part of body from different cubes/cyllinders, but I still need to join them in order to attach them thogether (e.g to merge vertices of an arm and body).
Also, on a side note: is there any reliable way of smoothing model, without using subdivision modifier? Or can I somehow add modifier only for a part of the mesh?
Thanks in advance.