How do I fix this?
I have 1801 images. These display a timer, increasing from 00:00 to 30:00. Count it, it’s 1801 images.
Of course, I want to show each image for exactly 1 second. My project is set to 30 fps. That would increase the length to 1801 * 30 = 54030 frames.
So, you would think, just set the length of the image sequence to 54030 and add a Speed Control.
Yeah, but that doesn’t work. Speed Control is not accurate, it doesn’t show the last frame until frame 54011, that’s 11 frames too late!
So ‘Stretch to input strip length’ doesn’t work as it should (which is, divide the 54030 frames evenly in 1801 sections, which would give you 54030/1801 = 30 frames per input frame).
So I try ‘Use as speed’, with Speed Factor set to 1 and Multiply Speed set to 1/30. Again, that doesn’t work, it is too slow, not displaying the last frame until frame 54011, again 11 frames too late.
I suspect there’s an internal rounding error causing this, but that’s not helping me. How do I fix this? How can I make Blender understand that if I want something slowed down exactly 30 times, it should slow it down exactly 30 times, so the last frame starts exactly on frame 54000 and not on frame 54011?