Frames per second issues.

Greetings peoples, I’m new here so I do apologize if this is not the right place to put this thread but it does have to do with animation.

Okay so a month ago I wanted to give an animated video an HD upgrade so I used photoshop cs6 to split the video into single frames. I worked on all frames one by one and now I wanted to put it back together into a single video. I know Blender can do it quite easily by loading all the frames without crashing my computer like photoshop did.
Now here is where it gets complicated. I know the original video was at 28.13 FPS since that was Photoshop gave me. VLC Media Player gave me 28.131530 FPS. Now when I use the video sequencer in Blender it gives me an option to choose what FPS I want. And I clicked on Custom because 28.13 FPS was not on there. So now when I typed 28.13 or 28.131530 for some reason the it goes back to 28 FPS and that’s not the number I want. At first I thought “well it might still do it at 28.13 FPS since I typed it in”… but I was wrong because when I added the audio it was all out of sync.

So my question is, how can I put the frames back to the original FPS so it can be synchronized with the audio?

If it helps here are some facts of the project I’m working on.
Video Run Time: 00:16:49 (HRS/MINS/SECS)
Number of Frames: 28,385
I’m not sure if this info helps.

A frame rate of 28,131 is very strange - I am really surprised that somebody uses this…

It helps since it proves the 28.131… FPS-thing :slight_smile:

The following gave me a proper result:

  • change the fps-setting to “custom”
  • enter 30 in the upper field
  • enter the difference between 30FPS to your FPS in the other field: therefore type 30/28.131530 in the panel - blender will do the math automatically.

Works.

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Thanks for the help. Although I stumbled upon another problem because the audio is out of sync. I’ll probably try creating another thread for this issue.
Thanks again.