Hello,
Before creating an animation do we have to know where my final rendering will be used, say for a NTSC or PAL.
For example if i want to create an animation for 2 secs where a object moves from position a to position b.
For ntsc I have to add a keyframe for frame 1 at position a and a keyframe at position b for frame 60(ntsc frame rate is 30/sec)
Similarly if I want PAL, i have to add a keyframe for position a at frame 1 and a keyframe for position b at frame 50(pal frame rate is 25/sec)
Is there a way where i dont have to decide about my framerate before starting animation.
Now that I’ve said that, let me say this: I’ve never done this myself, and I don’t actually know how to do it, but it’s been talked about before as the solution.
Try searching the forum/knowledge base for ‘time IPO’.
Or just wait for someone with more knowledge than me to reply.
What I do… quite simply… I decided a while back that since I live in a PAL area I’ll take that as a default… so I render at 25 frames a second (rather a bit nicer than ntsc when you need to calculate something too).
And keyframes/conversions & all that… leave it to your video editing program.