topmod , had found that before…my impression was it was good for some sort of procedural like meshes…
Also tested moi…I used to use hamapatch for splines stuff…
I havent adopted every 3d tool I’ve tested…only those I found extremely functional/uber fast in my workflows… As I used many: AOI, K3d, Anim8or, Amorphium (quite deeply) and really very large etc.
So, you’re mostly starting from the classical box and then extrude etc. the rest?
Not necesarilly. I like a lot its Octotoad primitive.The very last development version has soem nicer settings for primitives tho…dunno, I dont care much with what I start, is unimportant in my case. I often yep, in any software, start from box. In wings, I usually cut it in the midlle, as I know would be in center (if it werent you can center em,or flatten in x direction…whatever) I delete one half and activate virtual mirror and start modelling. As i mean now modelling characters, evenn for objects, I go activating or deactivating it, you dont need to sew it later, it gets that automatic…some times I just break th emirror temporarily and do somthing, and generate it again (if touche some verts in the central axe , i can flatten em in x direction in respect to other vertx which were still in right x position…One can also use save bounding box and move to saved BB. )
There are some other methods but I couldn’t get it to work in Wings:
To get the real functional workflow is not very simple, I think I took it more than usual as used it for all my jobs…
You add a plain, extrude it (without sizing it) and click. Then, you scale the “extruded” face smaller. Then you remove the “inner” face so that you have an “empty” plane with only four edges (not filled). After that, you extrude the edges to the outside and start modeling (e.g. a human head).
heh, you’re using the blender way of thinking…every tool has its philosophy…I have sometimes some sort of hot switch problems (a pair of seconds, lol) when I end modelling stage and continue in Blender with some modelling adition that I forgot…
Wings3d is thought for you to think in solids, extrussions, in quite a traditional modeler way(but no smudging etc, I mean:think in volumes from start)… You still can model from references, I did in jobs to model cars, real life objects and furniture, etc. Is not as inmediate as point modelling, but I had no probs. I used to set a pair of ImagePlanes , the dialog asks for image and generates em there. Forming like two faces of the inside of a cube. Firstly I had put a primitive, ie, a box, selected the front face, invert selection so to delete all other faces (u can also quad select from a more or less side view and ur done) hit del. Select the four edges, hit “9” so have nine cuts in each egde, and do a first rough aproximation to the ref behind. later I just go refining. I may extrude the plane once is more or less accurate, and start adjusting to the other ref from the other profile. I never follow a fixed procedure, i could have done this in a thosand ways, and what works better to me is not having fixed ideas before starting.I mean, every model suggest me a different fastest workflow, as usually , time is the most important matter.
You dont go emptying faces and then filling them again…Ineded, winged edge structrure, which allows so many wonders while modelling ngon volumes, can convert into bad geometry, which only with a lot of experience can be fixed. That is, no isolated verts, no isolated lines in the space. If you want them, ie, in a final, low pol model for a real time game, ie, a World of Warcraft Dwarf, or the soon to be alpha mapped hair planes of a low pol model, what you do is fill with hole material those areas, and the obj or whatever will export the things as pretended. I usually dont apply this material till the end.
But in Wings, it won’t work this way. I did so in Blender and gSculpt and it worked.
You cannot do things as you do in a tool, exactly in the other. Neither bewteen Gsculpt and Blender. I mean, of course you can with a number of things: Not with others. That’s because tehy have different workflows, different Uis, and most important…different strenghts…To me, a successfull 3d artist is that one who can get the strenghts of each tool , and use them when is ideal in a project…
…But that can be just me, thinking so, most surely.
As I said in the very start, in my opinion, Wings is amazing for character modelling. I model objects with it too, but I prefer blender, max, sketchup , other tools, for game levels or any building. That means nothing: seen ppl building uber complex game levels, and accurate historical buildings with wings, mechanical stuff, etc. I think, anyway, is not the aim for which it was developed, this tool.
Is not a jack of al ltrades, tho in modelling excells. I modeled loads of game objects with it, not only characters.
Maybe I’m doing something wrong.
I just have no time now to make a video showing how it all is done…
I’ve also watched the gSculpt tutorial-movies and this guy is damn fast.
I dunno if is the case: there’s some setting in vid editing to display stuff faster or eve capyure faster…long time since I saw those videos tho, but I didnt remember them to be fast…
I think most of those Wings-modelers are modeling at an incredible speed.
My boss even brings the popcorns,(I now can model quiet with ppl watching me, was not comfortable years ago…) when we’re lucky to need to do a 3d design…Not usual in this non game company now… hehe
I’m just stuck too deep in the Blender-environment (the selection-tools, E for extrude, G for Grab, and so on) and so it’s hard to start modeling that fast with Wings.
I use em also when I’m in blender, and sometimes, the gestures, sometimes, even the gizmos. When animating I think I use more, but not sure now…as you see, I tend to do 3d quite non conciously, lol…
Wings…well, I use “a lot” RMB mouse button. (indeed, the 3 buttons+wheel and combos with shift and alt really overused) I have allways advanced settings triggered on, and the preferences, quite configured. I did a vid some years ago about the importance of configuring it well, if want to use it to full power.But dont find it now…
So, I have keyboard shortcuts, but I also am lazy enough in many commands to just RMB and ie, for normal extrude, MMB does any command in normal direction…so is RMB, MMB over extrude…As we have d to repeat command (un can redefine as any key, even as yo go over there) , or shift+d to repeat even with dragged amount, very often is even faster. And anyways, I have set most usual operations with a key…ie, for connect mode (quite an advanced cutter to build shapes) , for move free, etc. You can model quite interfaceless if you want. I just have the menu commands fast enough, not like in other softwares, to not need a key for everything to go really fast. (but in other times, I used more keystrokes than now…)