Apple just released MacOS Monterey and on M1 chip macs users can now use apples new build in object capture.
It works impressively fast on my M1 macMini and delivers pretty fantastic results.
Online I read that it works also on Intel CPUs but might not be as fast as on the M1 chip.
Maybe some of the special cpu unites like neural engine etc could accelerate the photogrammetry algorithm compared to the Intel CPU.
Here is a great summery of the workflow and also how to setup the scene.
I did some test too and compare it with AgiSoft Metashape. I will post those in tonight.
https://www.photocatch.app/ Is a free UI for the Apple API.
Very impressive comparison
macOS API RAW does not have mesh dense as Metashape High but in terms of details very close in some instances better.
What quite surprised me is that the M1 macMini takes 12 min while the macPro with 2 GTX 1070Ti and CUDA takes 18 min …
That is insanely impressive!
Here is the Blend File: https://drive.google.com/file/d/1l27q2XFe52Wej8KC6k-KQdjK3WadcVj-/view?usp=sharing