Free 3D programs

Its been a long time since I’ve been at the blender artist forum but Company2 is back. When I was looking at the wikibooks they said there are more free 3D graphics programs and I want to know (honestly) is Blender the best.

i personaly think its all about which program you feel most confortable with, mostly all of the programs are simmilar and can achive the same effects in one way or another, in my opinion blender is the best, althou it can have a few more features

It is, believe me. It’s the one and only that offers the whole range of things a pro 3d app does and even more. From modeling to rendering to rigging to animating to physics to a realtime 3d engine. But you can use it in combination with some of the other free apps like wings to enhance your Blender experience. Other complete 3d packages (like OPenFX or Art of Ilusion) lack of features at some point where blender is getting better and better. :wink:

The other free apps are banjos, fiddles, harps, and horns. Blender is a piano.

I agree. I’ve tried alot, some come almost nearly there. But none comes half as close as blender does to a pro 3d software. It has some awesome features that only can be found in other pro softwar. By other I’m puting blender in class with the pro 3d software.

For free 3d apps, yes Blender is the best. I have tried pretty much all of the free and non free/pro 3d apps out there. And for Blender being free it does come close or is better in one way or another to the pro 3d apps. So Blender.

Aaron

If I can ask a sort-off topic question…

Is there a list of free 3d apps somewhere?

I know I have another site list somewhere, but here is one for now: http://www.artzend.com/3D%20Programs.htm
Here is another list: http://www.freebyte.com/graphicprograms/#3D
And another: http://www.bakhter.com/html/freeware/3d_software.html
This has a nice list of programs: http://www.3d-palace.com/index.php?option=com_forum&Itemid=1&page=viewtopic&t=11836
None of these yet are the site I was remembering…

This is a different thread talking about Blender vs. other 3d apps: http://www.3dbuzz.com/vbforum/showthread.php?t=135660

[EDIT] dont know how to delete…

so you all think blender is the best because myself I notice that all other 3d modeling are the same as Blender. I also want to know will Blender ever truly become a threat to 3d graphic design. Myself I love this program it makes my Avis look so cool. I’m still getting the hang of it though but by the end of the year I’ll have it down pact.

I think that in the future it will, but at the rate that it is going I don’t know how long that will take… but it will…

Blender has an already impressive feature set (all sorts of modeling tools, heaps of deformation/animation options, an impressive materials system, several compositing options, fluid/rigid/soft physics, scripting, etc.) Hands down, way above K-3D, Anim8tor, Behemoth, OpenFX, etc.

Plus, there are quite a few coming up that place Blender right up there with (and in some cases above) commercial products: cloth simulation, the sculpting tool, new additions to the already fantastic node system…

To tell the truth, if you add Yafray and a few scripts, the only one feature that’s not there yet is volumetric particles, but you can fake the look. Yes, the Man may have lots of wizards to help him along, but it’s nothing we can’t do with Python.

Wow it seems that blender is getting their man if I ever get into design I’ll definetly use blender because I honestly want it to do even better. I don’t even care if they start charging and I would love if someone could beat that expensive program Adobe(not hatting but I don’t have $499 to pay for one program.)

I’m not sure what expensive program your talking about as regards adobe, because they are all expensive, and just a little useless info, which if you don’t already know, adobe is the company name not the name of a program.

Not to be demeaning (sorry if it sounds that way)and back to the topic.

Blender is a great piece of software, and like you stated, if it were a commercial program, then I too would buy it. But it is free, and as stated, extremely feature packed. Just give yourself some time to learn it, take a good look at the documentation at wiki, and enjoy blendering. Blender has growen so quickly over the last 2 - 3 years especially, both in users and features, that if it keeps developing at this pace then I am sure it will almost be impossible learn everything it will have to offer. So switch on your computer and start blendering.

And good luck on your aspirations of becoming a designer. Work hard and it will surely happen.:smiley: Just don’t procrastinate!

You can have a look at the 3d comparsion chart here, it lists pretty much every major 3d application and how Blender stacks up against them.

http://wiki.cgsociety.org/index.php/Comparison_of_3d_tools

LetterRip

@letterrip

You can have a look at the 3d comparsion chart here, it lists pretty much every major 3d application and how Blender stacks up against them.

http://wiki.cgsociety.org/index.php/…on_of_3d_tools

LetterRip

Thank you for providig us with this info. Did you compile it? I will definately refer people to this in the future! Once again thanks

I’ve contributed some, mostly the Blender section and some of the various comparison areas. It will be expanded and become more comprehensive in the future, it was only started a few days ago…

LetterRIp

I saw the comparison… and it is good, but has quite a few errors/mistakes in it… for one… Blender, at least to me, does not have a “physics” system… It does have it in the game… but in most of the other apps, you can set up your seen and have it calculate the physics for the rendering… in blender it seems to only be for the game…

Also how it says that 3ds max has NO 3d paint… that is wrong… I had a plugin, and I think it comes with it now, that you can paint colors, AND textures onto a 3d object and this plugin was free… Blender cannot do that… I believe there are more mistakes, but wanted to mention these…

Aaron

I saw the comparison… and it is good, but has quite a few errors/mistakes in it… for one… Blender, at least to me, does not have a “physics” system… It does have it in the game… but in most of the other apps, you can set up your seen and have it calculate the physics for the rendering… in blender it seems to only be for the game…

The physics are mainly used in the game engine, however it is possible to bake the physics to use in animations or rendering.

Blender has a temendouse amount of features that some pro software doesnt even have. The main problem with Blender is theres no documentation to find these features.

Well the physic engine calculation can be baked into IPOs that’s physic in your scene.

One can paint on textures in Blenden and this will get quite an upgrade in the next version : faster, newer brushes…

Jean