During the last few days, I’ve tried to understand Blender. I’ve got previous experience with 3DS MAX (although that was years ago), and was wondering if there’s an easier way to modeling things. Unfortunately, I’ve forgotten a lot of terminology, so I can’t remember the name for it, but is there some feature that allows for a more free modeling experience?
What I want is to be able to create vertices and then connect them, creating a surface inbetween. Basically, kind of like drawing vectors in 3D with a fill feature… Like Splines, or NURBS?
As a practical example, let’s say I want to make a dice, but with numbers instead of dots, and with real depth instead of bump mapping. Now, if I were to use subdivide, curvy numbers (such as 3 and 8) would not only look bad, but would be hard to actually make.