I came across this incredible free video [.MOV] organic modeling series today. It was put together by Eric Maslowski. He uses Photoshop & 3d Max and the process is easily transferable to Blender assuming you know your way around Blender. I’m not familiar with Gimp VS Photoshop but I would assume it could be done in Gimp as well
If you get stuck on how to do his procedures in Blender, drop me note on this thread and I’m sure if I can’t show you how to do it some other Blenderhead will know the answer.
This tutorial is also a part of the “organic modeling series” (OMS
Part 01 - Preparing Images for Reference Plates
Part 02 - Defining Topology Lines on Reference Images
Part 03 - Building 3D Reference Plates
Part 04 - Using Splines to Model a Head
Part 05 - Mirroring and Subdividing Organic Models
Part 06 - Refining Organic Models with EditPoly
Part 07 - Extending an Organic Model with Primitives
Part 08 - Modeling Complex Organic Forms (an Ear)
Part 09 - Unwrapping UVs for Organic Models
Part 10 - Creating a Face Texture From Reference Photos
Part 11 - Creating a Bump Map from an Existing Color Map
Part 12 - Creating a Specular Map from an Existing Bump Map
There’s no reason to redo Parts 1 & 2 since it using Photoshop which can be imported to Blender. If someone wants to create a GIMP verssion of parts 1 & 2, let me know and I’ll host it for you.
I’m presently working on the following parts though I’m having trouble getting the file size reduced. I’m using Camstudio but I don’t have a .MOV CODEC. For the moment I’m using MS MPEG-4 V3. and a 5 minute video is abouit 67GBs. Any suggestions on how to reduce the size but keep up the quality would be appretiated
03-Building Referance Plates
04- Using a Mesh to model a head (extrude and Poly by Poly modeling)
05 -Mirroring and Subdivide.
i actually enjoyed watching these. most of the stuff in this series can be done in blender with no problem… i just wish some of us would do an indepth series kind of like this or like this… all of our best stuff is scattered
I’ve seen these some time ago and found em pretty good. The UV unwrapping part isn’t that good for blender becuase many would use the LSCM method and not the Cylinder.
Yeah that’s actually a pretty good series. I just downloaded it and was going through it about a week or so ago. We must be on the same wave length Room! I found it off this site… http://www.3dtutorials.sk which has a nice collection of tutorials. I think your idea of going through and redoing it for blender is an excellent one.
Finally got around to watching some of these tutorials.
There’s alot of good stuff in here for a dunce like me. The method for planning the topology was a boot up the proverbial that I needed.
I got to see the workings of the 3dMax interface too.
I might actually try to do this head myself in Blender.