Free performance!

:smiley: that caught your attention

http://www.blender.org/forum/viewtopic.php?t=7215&view=previous&sid=cabeb714206a89912724a037c5fbed10

Basically this python script will enable the OpenGL backface-culling function which will improve the performance of Blender while working with solid shaded models. (but rendering time will be unaffected)

Using a 100k face model, my Drawrate went up from 200ops/s to 280ops/s (measured using the built-in benchmark tool)

This will only work on enclosed meshes(ball, cubes, humanoid shapes and fluid simulation etc) , because it basically renders the β€˜other’ side of the face transparent.