that caught your attention
Basically this python script will enable the OpenGL backface-culling function which will improve the performance of Blender while working with solid shaded models. (but rendering time will be unaffected)
Using a 100k face model, my Drawrate went up from 200ops/s to 280ops/s (measured using the built-in benchmark tool)
This will only work on enclosed meshes(ball, cubes, humanoid shapes and fluid simulation etc) , because it basically renders the ‘other’ side of the face transparent.