I haven’t really been using Blender much so far, so please bear with me if my question sounds a bit nooby.
If been researching the web and trying for days to find a solution.
We need a renderer that supports caustics as well as texture baking.
I am using Blender v2.65 and so far I looked at POV-Ray 3.7, YafaRay 0.1.2 beta, Cycles and of course the Blender renderer.
Apart from the standard renderer (which has no caustics) it seems that none of the others support texture Baking. Am I right or do I miss something?
In the forums I’ve seen people were talking about that it would be nice to have texture baking integrated in renderers. But those posts were quite outdated.
As the result will be used for analysis in an engineering environment it’s really crucial for us to have realistic caustics baked into textures. The textures will subsequently be evaluated by a tool to find out the amount of reflection on a surface…
Is there a way how we can bake caustics into textures with Blender without having to by a renderer?
Appreciate your help!
FYI: I posted this same problem here but didn’t get a reply yet: http://www.blender.org/forum/viewtopic.php?t=26219