Thank you so much for sharing these files, very useful!
Very nice scenes! Thanks for sharing
Thanks so much for this invaluable assets! Wondering what are your thoughts regarding Octane, since you seem to work with both cycles and Octane.
My thoughts are very superficial at the moment, have been using both for a relative short amount of time. In my experience Octane seems to deal with materials a little better for some reason, things look sharper, especially reflections, but that may just be me not knowing how to use Cycles properly, and the Texture Displacement in Octane is a beauty of a thing. Octane also seems to suffer less when rendering big images, something like 3000x3000px and I really like the fact that it renders progressively by default instead of the bucket thing where you only see a little portion of the image being render at a time. Cycles have that option, but it’s way slower. In the other hand, Cycles is better integrated, everything just works, there is a lot of assets around, particle hair along with the Principled Hair shader works really well, Cycles nodes are very rich, you can achieve so much with them, there is a lot more material out there if you want to learn Cycles and it comes from a great group of folks. Anyway, great options for us these days, pick anyone of them, live long and prosper.
Thanks for sharing. This will help me with some archviz studies! Take care and be safe. G
Thank you very much for sharing your great works.
You’re welcome, I hope it can be useful.
Welcome to Blenderartists!
This is what you get in the Octane version
This is what you get in the Cycles version
Images made with Cycles
This is what you get in the Eevee version
Images made with Eevee
@flimabotelho Thank you so much Filipe for this incredible gift! I will definitely pour over these very useful scenes. And thanks to the info you posted, I also discovered about the free version of Octane and the affordable photo editor Affinity Photo.
P.S. I also appreciate your reply back in August regarding E-Cycles in The Kitchen Job scene. Somehow this site didn’t notify me of it at the time, but I finally was able to read your views on it…
Have a great day!
Thanks, Adam. Hope it helps.
You have a great one as well.
Pretty great offering.
Out of curiosity, are your free scenes very changed?
You see below the version I downloaded and rendered in eeVee
I am asking because if I send interior design students to this thread and they see all your render thumbnails they might expect to see the same when rendering your free scenes.
The free scenes aren’t changed at all, I’ve printed the screen just before uploading them. I have just downloaded it in my notebook and have tried it for myself, everything was normal here. As a test, I deleted the Lighting Cache and tried to render again, my scene, then, looked just like yours.
I’m guessing if you Bake Indirect Lighting again, everything will be back to normal.
Let me know if that solves it.
Thanks for asking.
Incredibly generous. Impressive human being u are.
Thank you Filipe, much appreciated!
Thanks for these.
I rendered a version of the bathroom scene:-
I hope you don’t mind that I redecorated a bit
I don’t mind at all. It’s great to see these scenes put to good use.
Great job on the green wall shader.
New scene for you to play with: Bed and Bathroom
As usual, all textures were stripped out and, if you just hit the render button, you might feel that the image is lacking contrast compared to the original renders. That’s due to the custom LUT I was using and ain’t able to include here.
This is what a viewport render will look like:
Thanks for sharing.