Freehand Character Modeling

This is an example of what I call “freehand modeling” (I don’t know what it’s really called, though I would be glad to find out :wink: )
That just means that I used no references or concept art, simply jumping in and modeling the robot, then taking a second pass for details.
PLease let me know if this is worth spending more time on to do Materials, rigging, the like.

Thanks in advance. :slight_smile:

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2 More angles.

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