I’m looking for an animator to do some fairly ‘standard’ biped animations.
The animation armature consists of 30 bones, with 3 bones for thumb and 3 bones for fingers and a single toe. The bone hierarchy should not be altered and bones cannot be added, removed, etc. Minor tweaks can be done to the armature to facilitate work, but models are finished for the current skeletal structure.
Animations are for a real time application and are fairly standard human actions (swing, idle, run, etc). Some animations will need to be proper loops (idle, run). I envision the total run time to be around 2-4 minutes.
The final work must be delivered in version 2.56 (not 2.58!) or below. Source material will also be provided in 2.56 compatible files.
Feel free to contact me (via board PM or post in this thread) for more information, quotes, whatever you need. I haven’t really contracted animation services before so I’m sure I left out some crucial information.