Freestyle by vertex?


I’m wondering how to go about different freestyle lines on a character. At the moment I have the character separated into different collections. One for thicker lines and the other for thinner lines with varying differences between the two.

But surely for rigging it would be easier to combine the meshes. SO Is it possible to still have the different lines? Or is there an easier way?


You should check out the greased pencil line art modifier. Much more flexible

I’ll have a look into it but I have my freestyle spot on for that 2d drawn effect. But ye, I should take a look at freestyle grease pencil