Freestyle Combining Modifiers

Hi there,

I’m trying to use Freestyle to render lines that get thinner as objects get further from camera and thicker as they come close and also have each individual stroke taper at the ends.

For this, I’m trying to use the distance from camera modifier and the along stroke modifier. However, I can only get one to work at a time. Does anyone have any tips on how I should go about setting this up properly?

Thanks

1 Like

The lack of a reply here is unfortunate. I’m struggling with the same process.

Tapering lines? Sure, no problem. Lines getting smaller over distance? Fine.

Both effects at ones? Not so much.

Default blend mode for those modifiers is Mix mode.
For this mode, like a Mix node in shader nodes, a value of 0 for influence of this modifier means that output is identical to default thickness value.
An influence at 1 means that output is identical to value of modifiers.
An influence at 0.5 means that output is a Mix in between.

So, if you want to use 2 modifiers using Mix mode, you can not have an Influence equal to 1 for last modifier.
Another way to obtain a satisfying result may be to use Multiply mode instead of Mix mode.