Long time since!
I got an idea for a function that I would love to try out but I’m not able to do this without a simple script. It goes as following:
-Players mesh get’s the position of the player every time it hit’s a new keyframe in it’s action.
-Then it’s parented to the camera.
It could maybe work with having the player parented to the camera all the time, but for every new camera frame it would re-position itself to the player object.
If it’s hard to understand the two main questions it:
What’s the script to orient an object to another? (Copy orientation)
Is it possible to make a script run every time a keyframe in an animation action is hit? How?