Hi,
Having fun with the new sculpt tools in 2.43.
I have a quick question.
Is there a way to select edges and freeze them so they are not affected
by the sculpting tools.
I know there is something similar in max, just wondering how to do the
same in blender.
I’ve tried selecting edges and applying a seam but that doesn’t really
work. Is there a way to pin geometry in edit mode, similar to how this
works in the uv unwrapping mode.
thanks,
e1