_=FREEZELINE=_ (working game)

“Freezeline” is my version of a breakout clone with a twist. When the ball crosses the freezeline your ability to move is disabled, and you are “frozen” so to say, until the ball crosses back.

Screenshot of (from left to right) the menu system, level 1 and level 3:

http://i33.photobucket.com/albums/d55/0social0/Freezeline.png

So far there are only 5 levels, but you are more then welcome to make your own. If you do, please PM me, because I would like to take anything that anyone might make with this and add on to the existing level set.

Also, please understand that this is an “alpha” test version, and my first ever game with blender (meaning that there will probably be some bugs, or just downright sloppy game design), so in that respect I would really appreciate it if you could inform me of any and all problems that you might encounter while playing, or within the blends themselves.(Or even better yet if you could find “and” fix some of them). If something does not perform as it should you can use R+E to restart current level, or M+E to go back to menu.

Also, if you have any ideas on how to make the game better in any way, don’t be shy to post them. I would like to hear your opinions.

Freezeline <- The game (unzip, click on “Freezeline.exe” to play)

FrDevblends <- .blends (one for menu sys and another for game)

Hope you find this interesting.

Social.

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blendenzo is officially the first person to create a user made level for this game:

http://www.blendenzo.com/Images/FrBlendenzoSM.bmp

You can download this level in his thread here: Link

He did a great job, so be sure to thank him after your done busting him up.

So;

Any opinions?

Can’t get either one to work.

it is fun, but i have some comments, you should make the start diffrent, now you can just do nothing, until you the first blocks are gone,
second: give us more than 1 life!, it is quite more difficult cause of the freezeline, but ít would be better if you give us 3 lifes, before we need to start over again.
and maybe, you could add a background, i think that it would look better then(but maybe you like it better this way)

but the concept is very nice, and your version is more challenging than the original, so my compliments for a first game!

a very playable, nice looking game, good job. How did you get the ball velocity problem fixed?

you could have made pong. that would be as new as this game.

cya :wink:

Jacco;

DanielKuan>

Please describe what the problem is exactly, so that I can help you if possible.

19-martin-91>

Thank’s for the compliments.

You make all valid points. I was actually thinking of giving the player 3 lives, but then looking at how short the game was, I figured that a higher difficulty would make the whole experience last longer. Although I now suspect that it probably made things more annoying.

Maybe you could test if the game is better with a lower difficulty level and a background. Everything you need to modify the game is within the .blend.

anoncompboy>

Thanks buddy.

Actually I never solved the dynamic velocity problem. Instead I used the freezeline to prevent the player from adding any additional force to the ball, by constraining movement when the ball goes below the freezeline.

Lol, I couldn’t make breakout so I made breakout with a twist. Talk about irony.

Jacco>

I think it’s relatively new for anything made with blender, lol.

i think you could easily have a python script running every frame checking if the ball goes too fast or too slow, and scale it’s speed when needed

[stupid look] lol, I cant believe I didnt think of that…

I wrote at least 5 different variations of the script you are describing, and trust me, nothing worked completely. Things would either jitter, stop or just completely freak out. It worked sometimes, but it was very inconsistent.

If you can write a script that keeps a dynamic objects velocity constant regardless of forces applied to it, then please post the solution.

could some one please email me the file i can get them to download :frowning:

my mail is alabandit (@) gmail (dot com

thanks

Brilliant! A game that runs on my PC without speed or graphics issues! I like Breakout, so I like your game. The freezeline does make it a little tough, but it’s just basic geometry to figure where the ball is going. My wife doesn’t like the trail behind the ball or the flashing when you bounce off the border. Those were two of my favorite features. Oh well… to each his or her own.

Improvements? I like the background idea. How about some power ups, though? Every breakout clone has to have power ups. (The “sticky paddle” power up would be a little challenge, though. You’d have to deactivate the freezeline once the ball had stuck to the paddle to allow movement.)

Thank you blendenzo, im glad you like it.

I had a feeling that many would find the “freezeline” concept a bit too difficult, but thats just the way it turned out (to tell you the truth, I also find the game a bit too difficult at times).

I think I would agree with your wife on the “border flashing”; I consider the tail a must have, but even I thought that the flashing box was just a little too much for a breakout clone (I found it annoying after I played through the game a few times, but I already uploaded the whole thing and was far too lazy to make the changes)

As for the improvement ideas; I agree with everything you said to the letter, but unfortunatelly I do not plan to make any improvements on this game in the future. You see, I was kinda hoping that the community might implement their own ideas, and add on to the game. That was pretty much one of the reasons why I provided the .blends. Although looking at it now I think that many find “Breakout” too trivial to waste development time on.