I’ve been working on this scene quite a while now and am finally calling it done. It is a render of a mountain in Tasmania called Frenchman’s Cap. I walked in there in real life last year but this composition is actually not practical to get to in real life, so I recreated the area in Blender!
Here is the final image:
Rendered in cycles in Blender 2.90, with some post-processing in photoshop.
Here is the viewport view:
And here are a couple of renders with different lighting: