Another little fun project of mine.
I hope to make this nice and realistic with Blender Internal (like my previous one)
This is what I have so far.
There are so many small objects, it going to be high poly and well be a while to model
There are going to be some little creatures stealing cheese or something inside
Update:
Done a lot more modeling and some texture+materialing. Having some trouble finding labels for some items, but I guees I can just make them if I really need to.
Yes, I know the one coke label is upside down.
Yes, I know it’s too white/bright
Yes, the bottles are currently still empty
Yes, the pepsi label is stretched
Yes, that is a lot of beer
btw, It took just under an hour to render on my slow pc, at 1680x1050 (full res here) There’s a lot of deep raytracing, and almost every material reflects at least slightly
the fridge ‘light’ is just a mesh with emit set to 2 and the diffuse rgb set to 2 for each. and theres a point lamp just in front of it - thinking of replacing it with an area lamp
Here’s a major update.
Changed the concept a little… ok, a lot… might not make any fridge thieves unless I plan to animate it. And I don’t have any time for that right now
To-do:
Copy wood to surround scene hence creating a nice area to reflect
Make floor texture larger
tweak pose slightly
make wood harder in places
texture remaining items in fridge
test alternate lighting inside fridge
detail skeleton hands
**possibly plan a short animation involving fridge thieves
Oh yeah, the bottles were supposed to be on my to do list… I’ll do those now…
Wow, 15 doz… thats quite a lot… we buy like 30 every time, and when they run out we get another 30