I am uploading this as a finished project but I will propably look at it again in the future and rework some areas. But right now I need to move on to something else.
Things I noted this morning - always happens then :eyebrowlift:
I think both frogmen poses are too alike. The spears are squaring off the composition on the right - thats not good. It looks clumsy.
The space behind the frogs need some work. also the flooring, it’s too clean. Needs some staining
There are some really weird peculiarities around the joint areas of the frogmen. Aaargh!
The terrain is too dry for the climate area and the foilage too sparse. I will have to figure something out.
And those black shiny eyes? What’s the deal there? Well, I still really suck at texturing - and they were taking up too much time. And they don’t look THAT bad in black… or do they?
Anyway. If you note some more troubling aspects of the image - let me know. Sometime in the future I will propably delve into the scene again. When I am a bit more fresh
There is a lot of detail and meticulous work done on the structures in the background. Every pully, lift, container and piece of leather work was strapped, modeled and fitted and into a logical way of working. Well, most. Too much detail for the amount you see here. I will upload a close up view sometime.
Thanks for looking at this!
PS> Please ignore my HORIBEL spelling
A bit more detail from the structure:
I will post some other angles tomorrow. Gotta get back to work
Does blender have a way to drop something on a plane or object like Bryce? (Yeah, I was a big Bryce fan years ago) If a scatter a bunch of PNG textured planes and want to drop them on my terrain with a quick and easy step, is that possible?
Wow, great image! 2 things though: I don’t like the background image too much, the purple background and the brown look kinda separated. I would prefer an image that is mostly in brown / red colors like the foreground. And the materials look a bit like plastic. Have your turned on SSS for the skin and the other organic parts? Apart from that, awesome - I love the frogmen idea!
Shortlord - Strange that you suggest that. I had the sky a more reddish afternoon light (Red, Orange, Yellow) but changed it as I progressed. About the texturing… yes I agree, it looks too plastic. Especially the frogs. I should propably do a specular map and throw in a bump (I only mapped normals to it).
I really have to start focusing on texturing. It’s always a afterthought with me compared to rendering and modeling.
Noobie&Frank - Wonderful! Thanks. I’ll check it out this afternoon.