This frogman has been my gingerbread man (learning model) for weeks now. It’s been through a lot, shame Textured and then retextured (3+ times), UV mapped and re-mapped propably more than 10 times and normal mapped more than I care to remember. It was supposed to be a quick and simple model only to try out Nvidias Normal map plugin before I start on my female model, but it’s ended up as my workhorse for everything else.
It has only a normal and colour map and no specular or anything else - I’m getting there
The reason why it’s still unfinnished is because I’m going to use it in a scene. I’ve already conceptualised it but still need to start building it. So I’ll update in a few weeks time - I hope.
So anyway… a few problems I noted last night:
- The feet might be too dark
- The red on the back is not looking too well (tough luck - I’m not remapping, rebaking, fixing the seams and all that AGAIN!)
- Some of the normals are still reversed (Thats almost impossible to fix)
- What am I going to do with those eyes?!
- He does’nt have nipples! LOL! Uhm… anyway.
Oh yes, Issue 21 (I think) of the BlenderArt Magazine has this terrific tutorial on baking textures to different UV’s to fix those nasty seams. I was really glad for that!
If you see any strange behaviours in my height/normals please ignore them. I’d have to cheat in my scene to fix the sides facing the camera. One of the terrible drawbacks of the Nvidia plug-in is that you cannot paint according to the model’s form (left-side, right-side, top etc).