From Asymptote to Blender

I created a proof of concept connecting the output from the program Asymptote ( and prepares it in a form for Blender. (I was surprised that nobody seems to have done this in the past!) Asymptote is an old command line program with mathematical roots originating in the TeX typesetting program from the middle of the 80’s. It has some unique capabilities with regards to solving global constraints for smooth connection of paths.

Here is a screenshot of a asymptote script that creates a wired ball by parametric equation and some “manual connections” and exports it to a form suitable for creating a blender path. A small blender script turns it into a path.

Let me know if anyone finds this useful.