I am very comfortable with Blender, but to make Blender fully useful for my cause I need a way to convert the objects made in Blender into a format that will eventually be able to be converted again into .X (DirectX) format.
I am making animated models and preferably need to export with the animations, though I can also be content with just exporting the model out of blender, making it a .X object and then finally animate in another program.
Does anyone have some step by step procedures or tips to follow to be able to get this done?
How can I load the .py script in Blender?
I cannot figure out how to load it in either 2.28 and 2.30?
Other scripts use a .blend file to activate the .py file, but here only a .py file exists…?