I’m having trouble with the following.
I have made some 3D scans and made a low poly variant.
Now I want to keep the option open to get the detail from the high poly on the low poly
with some subdivision and a displacement map.
But I don’t know how to do that.
The normal map I can bake but i want more detail
I work in cycles.
Switch to Blender Render and bake a displacement map and save it. You just need to create the a new texture in the UV/Image Editor, not add a texture node to the material
Then you can change back to cycles renderer, add a subsurf modifier followed by a displace modifierand add the texture
For good displacement maps create a 32bit image and save as an .exr file