From Tut to Monk

Hey, I was just following a tutorial by Andrew Price for Texture Nodes when I saw how the texture looked on the Monkey mesh and decided, “Hey, that looks kinda cool!” I proceeded to add stuff like reflectivity and a particle system before finishing it all up in the compositioner. This was done with the default Blender Render engine, although I normally use Cycles.

So, what do you guys think?