Recently (about three months ago) I lost my job. The company where I worked closed for an incident and now I’m without a job. I worked in a studio specialized into action figures and collectibles (statues more or less little and some board game).
In our company we used Zbrush a lot. Every model done entirely inside zbrush, merged and decimated inside zbrush and fixed inside Netfabb. So I’m pretty comfortable with zbrush.
Now, I want becoming a freelance, and so, I choice to learn seriously blender (honestly have some financial problem and cannot afford soon a zbrush license). I must admit at the beginning I was intimidated by GUI, but now I think it work very well and, all in all, I like it. In poly modelling, even if working with wacom tablet is not so comfortable like zbrush, poly modelling in blender is superior, also I like cycles, it work well and is pretty intuitive.
What I cannot work with is blender sculpt. I’m pretty sure is a problem due my long years like Zbrush sculptor (from release 2), but cannot doing the some in blender and are pretty slow. The brush have something wrong, “less precise” (don’t know how better defining the actual feeling), in zbrush I don’t need to change brush parameter if not in some rare cases or some special need, in blender seems they need a lot of fine tuning, change curve value etc. etc. also zbrush workflow looking better. Again, I’m pretty sure its me the problem, but at the moment, in sculpt, I feel zbrush have a far superior workflow.
Another problem is viewport, is less robust and responsive compared to zbrush.
Anyone did the migration from zbrush to blender? There is some tutorial somewhere to learn about pro and cons of the two workflow or for making less traumatic the migration?
Another problem is netfabb. The autofixing feature of netfabb is great for complex models, but now the free version (the previous basic) is not more allowed for commercial use, so must found and alternative, any idea about?