This is a rendering made for a friend’s project.
I used procedural grunge and mix to age wood and brick.
The characters and the compositing were done in photoshop, all the assets are homemade.
About his project :
" This project supports the existing structure of a former factory, in order to offer housing, offering great transparency and a bright atmosphere conducive to comfortable living. "
I am sorry if i am wrong but is it just me as beginner or in video brick wall needs normal map green channel flipping? (DirectX normal). I am asking because i learn and often i try to confirm or check stuff if i am wrong.