Frugalité Architecturale

Hi !

This is a rendering made for a friend’s project.
I used procedural grunge and mix to age wood and brick.
The characters and the compositing were done in photoshop, all the assets are homemade.

About his project :

" This project supports the existing structure of a former factory, in order to offer housing, offering great transparency and a bright atmosphere conducive to comfortable living. "

Project by Théo Chevret ([email protected])
Other renderings :

I hope you like it !

EEVEE test :


I featured you on BlenderNation. Enjoy the weekend! o/

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You’re #featured! :tada:

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Thanks ! :slight_smile:

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I’ve updated my instagram username. Is it possible to update it on your instagram ? Thanks !

Sure thing, done!

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Really great project! curious about the vines creation. Did you use Blender’s ivy gen or some better tool?

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Yes, i did use Ivy gen, but it is quite hard to master.

Some settings :

Bon dieu que c’est bien foutu ! Je reconnais bien le couple de grouillot femme/enfant classique utilisé un peu partout :smile:

Awesome work !

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Merci =)
Ils sont de partout ces deux là XD

I am sorry if i am wrong but is it just me as beginner or in video brick wall needs normal map green channel flipping? (DirectX normal). I am asking because i learn and often i try to confirm or check stuff if i am wrong.

Great archviz type of art :heart_decoration:

Yes XD, I just switched from cycle to eevee for fun, in eevee the scene would have needed some rework.
Thanks :slight_smile:

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