hi, this is a simple diorama of fruit cart vendor. After two months of non-productive I made this to illustrate my skill of using blender and other things that I have studied at least even though my job is far from making games. just far. But I still love to make game art and it will never end. (i make this every lunch break, rush eat then make my way to blender)
the plane on the back is 1.2m reference for the NPC.
I made an update, i choose B which it has more element on the scene, what do you guys think of it? the tree looks more trunks but it will cover by scan leaves hopefully today on my free-time.
btw do you think i should sculpt more detail on the trees or leave it as it is?
thanks, I will boolean the trunks so they will really connect then a subtle sculpting then retopology then bake and texturing inside substance painter and render using cycle or eevee, stay tuned hopefully I can finish this thing.
If you like … would you mind about some imperfections on the cart?
To my eyes, the cart has a boxy touch. Like it is created from flawless geometric primitives.
the other part was still on blocking phase that is why soon I will model that cart and the other part of the scene, making grass etc. I was trying to find a workflow that I can be able to make more diorama so planning to make an asset first before finishing this one, recycling object / asset is a goal for being an environment artist (least I was targeting this job)